For example, the grade 3 unit Monster Frank has a skill that lets you ride him when you're at grade 2 and he's in the drop zone. This is a measure of how well your cards work together. You also need to consider the deck's synergy.
Because you don't need to worry about grade 2s or 3s until the turn you ride one, having less of each grade than the next is helpful as you'll have drawn more cards by the time you need to ride those units, and so have a better chance of riding them while maximizing your odds of reaching grade 1. The best way to maximize your chances of successfully riding is to minimize the amount of grade 0s in the deck (you are required to have at least 16 because all trigger units are grade 0s) while creating a pyramid of grades 1-3. You start with a grade 0 of your choice on the field, then ride your grade 1, ride a grade 2 next turn, and a grade 3 on the turn after. On the first three turns of the game, your goal is to ride the next highest unit in grade.
While you're free to choose which cards you use among your 50 card deck, simply putting in units with lots of power won't be an effective strategy. You must have exactly 16 trigger cards in your deck, and no more than four of them can be heal triggers.You can only have up to four cards with the same name in your deck, even if the picture on the card is different.To get the most out of them, figure out what kind of clan suits you best first, then use those articles as a study guide.Īll decks are governed by these restrictions
Later sections covering clan strategies also contain helpful tips for how to build your deck, but it's a little advanced in terms of content. I'll be covering these concepts regardless, so even cardfighters who start with booster packs won't be at a disadvantage.
Neither of these ideas are wrong, but playing with a trial deck can teach you some key concepts about the game. Most players will be starting their decks from scratch, while others may choose to start with a trial deck and build from there.
We're going to start this chapter off by doing a rundown of the process. Before even considering the cardfighters' skill levels, half or more of all fights are won before they begin the challenge in Vanguard is derived from removing the luck through careful deckbuilding and selection of skills.
He wishes that someday, he'll be able to battle Kai and have him recognize his worth.To build a deck, or to remodel a preconstructed deck, is both a necessary process in the road to becoming a professional cardfighter, and half the fun of a fight. In order to get better at Vanguard, Aichi puts his soul into it every day. For him, Kai is the person who saved him from his boring life and introduced him to Vanguard. He is also the reason why Aichi started playing the game. Toshiki Kai is an aloof and cold-hearted high schooler who has outstanding abilities in the world of Vanguard. Aichi, however, has a goal: to once again battle with a Vanguard Fighter by the name of Toshiki Kai. Through friendly rivalry with them, Aichi begins to enjoy a fulfilling life. Aichi, immediately attracted by Vanguard, meets friends such as Misaki Togura and Kamui Katsuragi, along with other rivals. And due to a never before seen play system, it becomes popular throughout the world. Countries with advances in different fields and cultures rule over different parts of the planet Cray. It is also a world where both Magic and Science have advanced hand in hand. It is a place similar to our own planet, but unlike planet Earth, Gods and Demons, Dragons and other mythical creatures still roam the land. The game takes place in a different planet called Cray. That card is the reason why he begins to engage in Cardfights, something that changes his life drastically. However, he had one thing that kept him going - the Blaster Blade, a card from a card game that was given to him when he was little. He had been living his life looking backward rather than forward, trying not to stand out. The protagonist of this story, Aichi Sendo, is a timid boy in his third year of middle school. There are now billions of card game players in the world, to an extent where card games have become a necessity, a part of our lives.